Microsoft DirectStorage will work with PCIe 3.0 SSDs | PC Gamer - rousseauoutte1960
Microsoft DirectStorage wish operate with PCIe 3.0 SSDs
Microsoft has revealed that its very much-anticipated DirectStorage API for Microcomputer will support PCIe 3.0 NVMe drives as considerably as PCIe 4.0 SSDs. The information came out of a presentation to developers at the Halt Stack Live 2021 event—a helpful Redditor who attended posted some of the slides from the talk. The actual display should be posted soon, according to this DirectX Developer Blog.
It was generally accepted that DirectStorage, which streamlines transfers 'tween your SSD and graphics card game, would be limited to the very up-to-the-minute, fastest tech, and then this is stunning albeit very welcome news. Banknote that IT won't work with SATA drives though, as they simply aren't blistering enough for what Microsoft has in head.
This is respectable tidings simply because at that place's a a good deal bigger install base of PCIe 3.0 drives—PCIe 4.0 drives were limited to AMD's Ryzen 3000 and 5000 platforms until Intel released Arugula Lake, at the end of last month. A machine running a PCIe 4.0 drive will be faster at transferring data crossways, which could equate to faster lade times, although we'll have to wait and see what games developers make of this.
Microsoft DirectStorage is notably different to the concept put forward by Nvidia with its RTX I/O API, therein IT copies the compressed data crosswise to system memory board before copying to the GPU VRAM. Once in the graphics card VRAM, the GPU can then decompress the information overmuch quicker than the CPU tail end. Nvidia's solution whole works in largely the same way, although bypasses the scheme memory totally, and copies the data straight from the drive to the graphics card.
In answering a question from one developer at the event, Microsoft did state that bypassing the system memory was something it was looking at for the hereafter of DirectStorage.
There are no particularized details about what hardware is supported by DirectStorage, although Microsoft has said all DirectX 12 compatible computer hardware will support it, although DirectX 12 Ultimate support hardware will be faster. So if you have managed to grow give of a reasonably risen-to-date nontextual matter plug-in, you should be in a good place to benefit from the improved way of accessing data when it makes its way into Windows.
Microsoft DirectStorage is due to get a specific developer preview this summer, with a good release expected before the year's end. It will take game developers few clip to implement information technology into their games, although the fact it is up and running on the Xbox Serial publication S/X means that any games that make habituate of the API there, should port across fairly easily.
Source: https://www.pcgamer.com/microsoft-directstorage-pcie-ssds/
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